03. Rating System

OOPS sorry still cleaning stuff up

If I'm trying to decide what games are worth playing... hell, even if I just Google a game, it's going to pop up with some set of numbers that represent an aggregated review score.

Classifying games was just the tip of the iceberg. It opens the door to definitively get rid of the perception that anything less than a 7/10 isn't worth your time. Every game has its place.

Structure

This system is simple: all it really does is add a second axis. In fact, the core purpose of reviews remain intact, with quantifying Experience still part of the process. This number represents whatever XYZ.

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The significant change is being able to compare to others in its style, the Influence axis, which captures the nuance of how games sit in relation to their peers. Was it the influential trendsetter? Or was it the outcast, the oddity? Both have their own appeal!

Combining both axes - the experience and the influence - sets the stage for a whole new range of categories.

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The table below outlines rough explanations to keep ratings as consistent as possible.

INFLUENCE EXPERIENCE
5 Foundational: important to all video games Perfection: simply as good as they come
4 Evolved: created a subgenre or set a standard Wonderful: has solid elements all around
3 Matured: dramatically improved a formula Enjoyable: has only a few minor setbacks
2 Improved: took a step in the same direction Decent: it could click for some players
1 Iterative: small additions but mostly boilerplate Competent: it has a few standout features
0 Indistinguishable: hardly different from its peers Unremarkable: as average as they come
-1 Interesting: has visual or gameplay quirks Meh: worth trying for a few parts
-2 Unusual: centered around a new gimmick Oof: foundational pieces are broken
-3 Eccentric: defied its genre’s conventions Yikes: only one or two saving graces here
-4 Novel: has elements rarely seen in any game Broken: nearly nothing is salvageable
-5 Unique: has essentially no direct comparison Garbage: it is physically difficult to play